Keeper of the Kingdom
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KEEPER OF THE KINGDOM

By H.J. Ralles

Top Publications, $9.95, February 2001, ISBN 1-929976-03-8

In 2540AD, the Kingdom of Zaul is a terrifying world controlled by Cybergon ‘Protectors’ and ruled by ‘The Keeper’. Humans are ‘Worker’ slaves, eliminated without thought. Thank goodness this is just a computer game – or is it? For Matt, Zaul suddenly becomes too real when his computer jams and he is sucked into the game. Now he is trapped, hunted by the Protectors and hiding among the Workers to survive. Matt must use his knowledge of computers and technology to free the people of Zaul and return to his own world. Can Matt elude the Protectors? Will Matt ever get home? Keeper of the Kingdom is a gripping tale for today’s computer literate young adults.

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Reviews           

Kids will be drawn into this timely sci-fi adventure about a boy who mysteriously becomes a character in his own computer game.  The intriguing plot and growing suspense will hold their attention all the way through to the book's provocative ending.  Carol Dengle, Dallas Public Library

Keeper of the Kingdom is a must read. From the first page to the last, there is no relief from the suspense and tension. H.J. Ralles has captivated anyone with a fascination for computer games, and found a way to connect computer literate children to reading. JoAn W. Martin, Texas Review 


Keeper of the Kingdom - H.J. Ralles

A Slave to a Computer 

Somehow Matt, from the year 2010, gets sucked into his computer game, Keeper of the Kingdom. He finds himself in a nightmare situation, a mixture of primitive yet very advanced technology.

Matt meets Targon, another thirteen-year-old. The only way to survive is to play the scenario through and find a way to eliminate the Keeper and free the kingdom of Zaul.

Even though Matt has brought his laptop computer into the future with him, he can no longer control events since he is now a part of the game. He is hunted by robot-like Protectors and hides among the human workers.

Dealing with projected images, force fields, underground tunnels and hidden entrances, Matt and his new-found friends attempt to avoid the Cybergons, charged to eliminate liars and traitors as ordered by the evil human commander.

When the Protectors rebel against the established order, Matt helps them, struggling to go back to his world where non one is a lifelong slave to a computer. Not yet, anyway.

The reader will find echoes of the fake wizard as in Wizard of Oz as well as references to an underground railroad similar to Civil War days. Keeper of the Kingdom is a must read for children interested in computers and computer games. From the first page to the last, there is no relief from the suspense and tension. H.J. Ralles has captivated anyone with a fascination for computer games, and she has found a way to connect computer-literate children to reading. - Review by JoAn Martin, Review of Texas Books, Lamar University


Keeper of the Kingdom is a fun read for younger readers as well as adults.   It embodies one lesson for us all.  Never, ever, let your computer do all your thinking! - Review by Jo Rogers, MyShelf.Com

Keeper of the Kingdom aimed at young adults, this is ingenious enough to appeal powerfully to adults who wonder how far this entire computer age can go.  Matt, a boy in 2010, is playing a wild computer game concerning Zaul in 2540 where humans are slaves of the controlling Cybergons.  Suddenly, Matt finds himself sucked into the game itself.  His only possible escape back to reality is to join with the Workers and overthrow the Protectors.  All sorts of twists and turns occur as Matt cleverly uses his computer know-how to combat the Central Computer--"a computer so efficient that Humans are no longer required to maintain my system."  Reprogrammable Cybergons, Sleeping Rooms, heads made of smooth translucent plastic, with "red and blue wires resembling veins running in all directions under the surface."  Fearful Xelerays, and those characters, Varl and Dana and Targon and the fascinating Protector 101.  Ralles knows how to pace her story--the action moves in sharp chase-and-destroy scenes as Commanders hunt down the dangerous young boy.  The goal? Eliminate the Keeper:  "Now that the chance of freedom was so close, the possibility of failure was hard to bear."  The pages literally brim with action and computer possibilities and discoveries.  The characters are memorable particularly the very human 101.  A compelling read from exciting beginning to just as exciting ending. - Review by The Book Reader


Slacker's Sci Fi Source

Review: Keeper of the Kingdom by H.J. Ralles
By Kelly Hoffman

H.J. Ralles is the author Darok 9 has done it again. Just as any good book or video game should, Keeper of the Kingdom starts out with full force action and does not stop until the very end.

It is 2010 and a young boy, named Matt, gets pulled into the video game he is playing on his laptop computer. Now he is trapped in 2540 in a future were humans are ruled by computers and machines.

Can Matt help the Liberators outwit the robotic Cybergon Protectors just by using the information stored in his laptop computer? Once the humans are free will Matt be able to return to his own time?

Keeper of the Kingdom is a true attention grabber which will keep young people and the young at heart glued to the pages. This is the first in a series of Keeper Books by H.J. Ralles and it is a excellent beginning.

 

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